
I often used or combined objects without being quite sure why I was doing so. On the downside, at times the puzzles flow a bit too steadily, almost as if they’re solving themselves.

And Chaos on Deponia’s puzzles flow steadily-there were always just enough hotspots for me to poke at, items to try, and people to talk to that I neither felt stymied nor overwhelmed. The first half hour is a bit passive, with little more to do than click the one or two available options, but once Rufus and Goal reunite the game rolls along nicely.

#Welcome to deponia series
Deponia’s early obstacles felt like a series of false starts, but the sequel's first chapter held my attention thanks to the large area to be explored and the nonlinearity of Rufus’s quest to make nice with all three of Goal’s personas. In spite of the similarities, Chaos on Deponia doesn’t suffer from the same uneven pacing that bothered me in the first game. The game is also about equal in length, again taking me eleven hours to complete. It has a long first chapter, set in one big location with lots of multi-step puzzles to solve, followed by two shorter, snappier chapters in new settings. Structurally, the game is identical to its predecessor. Revelations about Elysium’s true nature and the motives behind Deponia’s planned annihilation help to develop the overarching story and set up questions that will presumably be addressed in the third installment. Before it’s over, he’ll get mixed up with the mob, confront his estranged father, and join a group of freedom fighters who talk of revolution in the leader’s mom’s basement. Rufus’s objective is nobler in this game-before, he was simply trying to leave Deponia, while now he’s trying to prevent the planet from being blown up-and this broader scope makes Chaos on Deponia’s story feel more epic and important. (Talk about high maintenance!) Because of this, much of Chaos on Deponia is spent switching between the three versions of Goal using a handy pocket remote control, negotiating with each of them and playing them off one another to regain the trust of the increasingly uncooperative princess and make her whole again. And this time Rufus has reinforcements, with returning characters Doc (a mad scientist type) and Bozo (captain of a fishing trawler) on hand to help him deal with Goal’s damaged implant and navigate the Rust Red Sea.Įarly on, Rufus’s recklessness causes Goal’s personality to fracture into three separate pieces: the snooty Lady Goal, sassy Spunky Goal, and simplistic Baby Goal. This dockside city has 15 or so discreet locations, which can be easily navigated via quick travel maps located all over the city. Though the early story set-up is startlingly similar to the first installment, the scenery has thankfully changed: Chaos on Deponia is mostly set in the sprawling Floating Black Market.

Predictably, the escape quickly goes south and he and Goal end up plummeting back to Deponia, with Goal’s brain implant damaged once again. Chaos on Deponia picks up soon after with another of Rufus’s crazy escape attempts. Deponia ended on a somber note, with Rufus crashing back to the landfill he begrudgingly calls home while Goal (the object of his affection) and Cletus (her arrogant fiancé) head back to the floating utopia of Elysium. If you didn’t play the first game, you’ll be able to jump right in thanks to a brief video that recaps the story, a tutorial that teaches the controls, and a simple opening sequence that establishes Rufus as an accident-prone loudmouth. Chaos on Deponia is the second game of a planned trilogy from German developer Daedalic, and it’s extremely similar to the first, so if you’re new around these parts you might want to start at the beginning. Welcome back to Deponia, the junk-filled planet that self-important tinkerer Rufus is determined to save from imminent destruction-not so much because he cares about Deponia’s survival, but to impress a pretty girl.
